Torment: Tides of Numenera | |
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Developer(s) | inXile Entertainment |
Publisher(s) | Techland Publishing[1] |
Director(s) | Kevin Saunders[2] Chris Keenan[3] |
Producer(s) | Brian Fargo |
Designer(s) | Adam Heine Colin McComb George Ziets |
Artist(s) | Aaron Meyers |
Writer(s) | Colin McComb Gavin Jurgens-Fyhrie Adam Heine George Ziets Mark Yohalem Nathan Long[4] |
Composer(s) | Mark Morgan |
Engine | Unity[2] |
Platform(s) | Microsoft Windows, OS X, Linux, Xbox One, PlayStation 4 |
Release | February 28, 2017[5] |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Reception | ||||||||||||||||||||||||||
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Year | Award | Category | Result | Ref |
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2017 | Develop Awards | Best Writing | Nominated | [46] |
Golden Joystick Awards | Best Storytelling | Nominated | [47] | |
2018 | New York Game Awards 2018 | Off-Broadway Award for Best Indie Game | Nominated | [48] |
21st Annual D.I.C.E. Awards | Role-Playing Game of the Year | Nominated | [49] |